Over the last few months I've worked on the last 20 sectors of Mine Runner's environment. I'm responsible for all of the layout and placement, a good amount of lighting and optimization, and a few 3D assets here and there ( I don't have exact numbers and ratios since the amount of environments was so large). There are 5 environments throughout the game called 'art rooms' that I was given full creative control over, where as I had some design input on the rest of the game.
Prop work by: https://www.artstation.com/michellemorger
Material work by: https://www.artstation.com/eckenrodt
These spaces are special from the gorgeous assets that the rest of the team gave me to build the environments out of.